(At level 199, this is Static × 199×(1.07 -199) = Static × 2.828e-4, or 0.03% the DPS/gold you got at level 1).Īfter level 200, the 4 multiplier every 25 level starts to dominate, so we can ignore the other terms. So each level is 1.2% less efficient of a DPS increase vs the cost to do the increase.Įach Hero is a little less efficient than the previous one. Ivan, the Drunken Brawler being 14% less base efficient than Treebeast, down to a low of Broyle Lindeoven, Fire Mage being 189% less base efficient than Bobby, Bounty Hunter. After Broyle Lindeoven, Fire Mage, each one, up to Frostleaf, is a static 36% less efficient than the previous one. At a 25 level upgrade, this is 26.3% less efficient. Sorry this isn't quite the answer you were looking for.Which is fairly close to the average difference between heroes. You also might consider switching your calculator to Hybrid, and using the Nogfish trick, which is taking all your clickers off everything, waiting for your idle bonus to kick in, then clicking the orange fish, netting a huge gold spike. Someone might be interested enough to figure it out, or know someone who calculated it for their own satisfaction without ever bothering to post it. You might consider visiting the Clicker Heroes Subreddit, specifically in the Monthly Help megathread. In either case, calculating the exact amount of gold you'd get is unnecessary. And by the time you're regularly using TimeLapses, you're doing it to skip zones on your LABT, and the gold isn't really a concern. As long as the gold gets you to Frostleaf 50+, you can get to 130, the last guaranteed primal boss and an ideal zone to ascend. Disclaimers aside, most players only bother with Merc gold quests during their FANTs, to be used right before respecing all HS into Solomon at zone 104. It also isn't wrong or bad, and anyone who tries to make you feel bad for playing any (solo) game the way you want can sod off. The people who are both smart enough and dedicated to CH enough to figure these things out are also primarily concerned with efficiency, and introducing idle ancients into a full active playstyle to sporadically collect Merc Gold quests to push deeper into an run you almost certainly should have already Ascended out of isn't efficient. And that's not because it's a particularly difficult problem, it's because it really doesn't matter in efficient play. To the best of my knowledge, no one had figured out the exact equation. But it also isn't perfect, because it applies idle bonuses to that total even if you would need to be active to do any damage whatsoever. That takes into account your current DPS and what gold ancients you have. Merc gold sure seems to be based on your Timelapse gold, which is based on how much gold you'd get in 8 hours of farming your HZE in a given Ascension. The wikia page didn't provided much info either. I wrote these out of memory, exact gold amount may not be correct, but the actual differences between them are.
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